![]() "awb": "Sound/HelloHelloHelloHello/adv.awb " "acb": "Sound/HelloHelloHelloHello/adv.acb ", "ui_sel_logo_en": "AssetBundle/ui_sel_logo_en " "description": "This pack serves as an example of how to make a configuration file for SMBBM FileRedirector ", The configuration file format looks like this The Plugin supports having multiple configurations so you can have multiple Asset Packs installed at once (although having multiple expansive packs could override each other). The JSON configuration file is what determines the AssetBundles to redirect. To keep Asset types organized like the game does, you could also choose "UserData/FileReplacements/AssetBundle/MyAwesomeAssets". For the "MyAwesomeAssets" example, it would be a folder called "UserData/FileReplacements/MyAwesomeAssets". Additionally, please place your custom AssetBundles within a folder under "UserData/FileReplacements". It is good practice to name your configuration file after your custom file pack.įor example, if you wanted a custom Asset Bundle pack called "MyAwesomeAssets", you could make your configuration file "MyAwesomeAssets.json". The Plugin looks for these JSON files under the "UserData/FileReplacements" directory within your games install folder. This Plugin uses JSON files to configure what game Assets should be patched.
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